Multiple Material Meshes for Erosion Simulation
نویسندگان
چکیده
Triangle meshes have a very strong position in the computer graphics. They are getting more popular even in the field of erosion simulation, where the volumetric representation used to prevail. The real-life erosion scenes are usually formed of multiple materials and so a reliable means of material definition is needed. This paper proposes several easy-to-use approaches for multiple material definition, based on the space subdivision. Binary space partitions are used to simulate complex multi-material scenes. The approach allows the definition of a nontrivial scene composed of several materials, including the definition of gradually changing material.
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